Canada Goose: Origin

Using virtual reality and immersive storytelling, this project invites people to think about the relationship between humans and other species in cities. Building on a dynamic narrative, players will explore a virtual world from the point of view of a Canada goose (Branta canadensis).

 
 

Platform: Oculus Quest
Course: Thesis Studio
Related eld: Virtual Reality, Game Design, User Experience Design

 

Context

The motivation of this work is to investigate the coexistence between wildlife and humans in New York City. New York is a giant crowded city with 8 million people. People often forget to enjoy city life because of the fast pace of living life. However, due to the success of city park planning, there are still some wild spaces in the crowded city where people can find some different views. One day when I looked at the Canada geese on the street, I wondered where these creatures had come from. Then I started to research the wildlife in New York city. Whereas, the conflict between Canada goose and local people in New York City was actually the result of human activities 100 years ago and this made me care about the impact of humans on other animals. Unlike all other geese, these geese became a special case: permanent residents in NYC.

The broader purpose of this concept is to encourage people to think about the relationship between humans and other species in cities. In this case, human behavior and activity modified Canada goose’s habit from migratory to resident and the consequence is that we are bearing the annoying problem of resident Canada goose living in our city. In order to achieve the goal, virtual reality is a great tool to provide an engaging and empathetic experience so that players will have strong emotional connections when they are enjoying it.

Design

Questions

1. How to design a VR RPG(Role-playing game) to engage people in the context of Canada goose issue in New York City?
2. How to make people feel inspiring as well as playful in VR? 3. How can we convey an idea through a rst person view in VR?

4. What interactions should people have in the experience, including character control, interactions with other objects and characters?

Wireframe.png

Narrative

Design

The narrative follows the structure of "Orientation - Crisis - Escalation - Discovery - Change".
The game consists of three parts: Orientation, Newspaper Search Mission and Statue Investigation. Through the three parts of plots, the mystery and history are gradually revealed.

World Building

& Level Design

World Building Prototype 01

World Building Prototype 01

World Building Prototype 02

World Building Prototype 02

World Building Prototype 03

World Building Prototype 03

Thank You for Watching!

Designed by May 2020